Moodle Servidor

The levels, while each at first appearing quite detailed and exhibiting a commendable level of variety, are completely static and barely exhibit any kind of interactivity. Your progression through them is deceptively linear through the clever use of locked doors, but the opportunity occasionally arises for a bit of imagination in how you approach a situation. The game pulls this kind of thing off with varied success - take the first mission where you need to get inside a heavily guarded mansion on the side of a mountain for example. Parachuting onto the roof of a guard tower, M radios in and informs you that you may be able to enter the compound on board a goods truck that's heading up the road. We try that, and fail, so we change tack and decide to try and sneak our way in. Spotting a cable attached to the tower and offering a way across the road and up to the mansion, we clamber up and sure enough Bond starts swinging his way along the cable. Brilliant! Except... he won't get off. No matter how hard we try, Bond just dangles there refusing to do anything other than wriggle up and down the cable until we give up and start the level again.