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Analysis: This is one of those games that not only kept showing up in the submission box, but was also e-mailed to me personally several times by different people who all seemed perversely gleeful about telling me how terrifying this was and how much they wanted to hear about how badly is scared me. Which is... sort of touching, I guess? It's like I'm Princess Celestia, only instead of letters on friendship, I get e-mails about animatronic murder. Make no mistake, Five Nights at Freddy's is basically a jumpscare factory with its vicious use of sound and sudden imagery, but that's not to say its entirely without subtlety all of the time. Further, though reflexes will be key in order to survive as the nights march on and the creatures get faster and bolder, but frantically sweeping through cameras and using the doors or lights before you really need them is a good way to get murdered as fast as possible. The game tries to goad you into a panic (and there will be times when panic is called for), so your best defense is fighting the urge to freak out. Most of the creatures have specific patterns you can learn, and you know what they say... know thy enemy, still get mauled to death by that friggin' bear. It's a very simple game in a lot of ways, but it's not random, even if different nights yield different challenges based on the activity of specific characters.