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Although having said that, I spoke to a couple of friends and in the first episode at least, we all made exactly the same choices. There was, "let a kid die" or, "let a dude die". Obviously you save the kid, don't you? He's got more life to live, the parents will like you, and worst comes to it, his flesh will be a lot more tender and palatable. *lip smacking noises* Later on, it's, "rush to help a dude being grabbed by several zombie arms" or, "rush to help a lady who's being grabbed around the ankle by one solitary dead bugger she could probably send packing with a harsh reprimand". The binary moral choice thing games like InFamous do is kind of stupid, but it's not much better when the choices are presented as equally sensible but really aren't. Not so much picking the good path over the evil path as it is the sensible path over the adventure game developer path.